Dr. Black has been murdered. Detective Jill must determine the murderer, the location, and the weapon. There are six possible murderers, numbered to . There are ten possible locations, numbered to . There are six possible weapons, numbered to .
For illustration only, we show the names of the possible murderers, locations and weapons. The names are not required to solve the task.
Murderer | Location | Weapon |
---|---|---|
1. Ballroom | ||
2. Kitchen | ||
1. Professor Plum | 3. Conservatory | 1. Lead Pipe |
2. Miss Scarlet | 4. Dining Room | 2. Dagger |
3. Colonel Mustard | 5. Billiard Room | 3. Candlestick |
4. Mrs. White | 6. Library | 4. Revolver |
5. Reverend Green | 7. Lounge | 5. Rope |
6. Mrs. Peacock | 8. Hall | 6. Spanner |
9. Study | ||
10. Cellar |
Jill repeatedly tries to guess the correct combination of murderer, location and weapon. Each guess is called a theory. She asks her assistant Jack to confirm or to refute each theory in turn. When Jack confirms a theory, Jill is done. When Jack refutes a theory, he reports to Jill that one of the murderer, location or weapon is wrong.
You are to implement the procedure Solve that plays Jill's role. The grader will call Solve many times, each time with a new case to be solved. Solve must repeatedly call Theory(M,L,W), which is implemented by the grader. , and are numbers denoting a particular combination of murderer, location and weapon. Theory(M,L,W) returns if the theory is correct. If the theory is wrong, a value of , or is returned. indicates that the murderer is wrong; indicates that the location is wrong; indicates that the weapon is wrong. If more than one is wrong, Jack picks one arbitrarily between the wrong ones (not necessarily in a deterministic way). When Theory(M,L,W) returns , Solve should return.
Example
For example, assume that Miss Scarlet committed the murder (Murderer ) in the conservatory (Location ) using a revolver (Weapon ). When procedure Solve makes the following calls to function Theory, the results in the second column could be returned.
Call | Returned value | Explanation |
---|---|---|
Theory(1, 1, 1) | , or , or | All three are wrong |
Theory(3, 3, 3) | , or | Only the location is correct |
Theory(5, 3, 4) | Only the murderer is wrong | |
Theory(2, 3, 4) | All are correct |
Subtask 1 [50 points]
Each test run may call Solve up to times. Each call might correspond to a different combination of murderer, location and weapon as the answer. Each time Solve is called, it must find the correct theory with no more than calls to Theory(M,L,W). Be sure to initialize any variables used by Solve every time it is called.
Subtask 2 [50 points]
Each test run may call Solve up to times. Each time Solve is called, it must find the correct theory with no more than calls to Theory(M,L,W). Be sure to initialize any variables used by Solve every time it is called.
Implementation Details
- Implementation folder:
/home/ioi2010-contestant/cluedo/
(prototype: cluedo.zip) - To be implemented by contestant:
cluedo.c
orcluedo.cpp
orcluedo.pas
- Contestant interface:
cluedo.h
orcluedo.pas
- Grader interface:
grader.h
orgraderlib.pas
- Sample grader:
grader.c
orgrader.cpp
orgrader.pas
andgraderlib.pas
- Sample grader input:
grader.in.1
.
Note: Each line of input contains three numbers denoting the murderer, the location and the weapon. - Expected output for sample grader input: if Solve correctly solves all cases, the output file will contain
OK t
where is the maximum number of calls to Theory used for any case.
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