FatalEagle is playing a game. In this game, players send out ships to complete voyages for profit. Each voyage has numerical requirements in at least one of the Coding, Anti-seasickness, and Pathfinding attributes (its programmer crew must remain both mentally healthy by programming, and physically healthy by eating decent food, all while not getting lost). The closer a player's ship comes to fulfilling these requirements, the greater its chance of success. A ship can hold five crew members, and each member contributes some constant to their ship's attributes. FatalEagle has
such crew members, which he may assign to any ship.
A voyage's chance of success is defined as the minimum ratio between a voyage attribute and the sum of all crew members in that attribute, and maxes out at
. For example, if both the Anti-seasickness and Pathfinding requirements are met while the requirement for Coding is
but the crew only provides
, the voyage's chance of success will be
.
Since FatalEagle has to manage many ships at once, determining his maximum chance of success would go a long way towards increasing his status as a harbourmaster. Can you help him?
Input Specification
The first line of input will contain three integers
representing the voyage's Coding, Anti-seasickness, and Pathfinding requirements respectively
.
The second line of input will contain
.
For the next
lines, line
will represent the attributes of the
-th crew member
in the same order as given for the voyage
.
Output Specification
FatalEagle's maximum chance of success if he assigns his crew optimally, rounded to one decimal place.
Sample Input
Copy
10 10 100
2
0 5 0
9 0 2
Sample Output
Copy
2.0
Explanation
The crew got lost, because while the voyage had
Coding and
Anti-seasickness, their Pathfinding total was
.
Comments
.