During meetings of young mathematicians a frequent pastime is the Prime
Number Circle. For this task, we refer to mathematicians in the circle
with numbers
to
.
Before the game starts we first draw
circles and one square on the
pavement arranged in a big circle. The player numbered
stands in the
square. All other players stand in the circles, starting with the player
in a counterclockwise fashion facing towards the middle of the big
circle.
The game consists of
rounds. In the
-th round the person standing in
the square jumps up, says "It's me!" and then swaps places with the
person standing on his right side
times, where
is the
-th
prime. For example for
and
the following three rounds occur:

Write a program that will for given
,
and
determine the neighbours
of the player numbered
at the end of the game.
Input Specification
The first and only line contains three integers
,
and
.
,
the number of players, rounds and the selected player.
Scoring
Test data is divided into four groups each worth
points, with the
following constraints:
First group:
.
Second group:
.
Third group:
.
Fourth group:
.
Output Specification
The first and only line of output should contain two integers, the
numbers on the right and left neighbours of the player numbered
at the
end of the game.
Sample Input 1
Copy
5 3 1
Sample Output 1
Copy
3 5
Sample Input 2
Copy
5 3 2
Sample Output 2
Copy
5 4
Sample Input 3
Copy
5 4 5
Sample Output 3
Copy
3 2
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